Are You Ready to Play Hong Kong Mahjong?

Answer 20 practical questions across the whole curriculum. Score 85% or better to pass.

20 questions

Mixed practical checks

This final test samples the whole course: tiles, melds, setup, dealing, turn flow, calls, scoring, draws, and table etiquette. Score 17 out of 20 to pass.

0/20 answered

Tiles4Setup3Turn flow3Calls4Scoring4Rounds2
Question 1 · Tiles

Which group is a Chow?

Identify the group that forms one legal sequence meld.

Question 2 · Tiles

Which group is not a valid sequence?

Choose the group that cannot be used as a numbered run.

Question 3 · Tiles

Which structure is the standard winning hand shape?

Pick the normal complete-hand structure taught in the course.

Question 4 · Tiles

Which tiles are honors?

Choose the set made from non-suited special tiles.

Question 5 · Setup

Who is the dealer at the start of a hand?

Use the seat role that begins the hand.

Question 6 · Setup

What is the live wall used for?

Choose the main purpose of this part of the wall during play.

Question 7 · Setup

After the wall is opened, what happens next?

Choose the next setup step before normal turns begin.

Question 8 · Turn flow

East discards and nobody calls. Who acts next?

Assume no call interrupts the normal rotation.

Question 9 · Turn flow

What is the basic shape of a normal turn?

Choose the normal action order for a player’s turn.

Question 10 · Turn flow

When does the call window happen?

Choose the timing when other players may claim a tile.

Question 11 · Calls

When is Chow legal?

Choose the positional restriction for this call.

Question 12 · Calls

When is Pung legal?

Choose the situation that lets you claim a matching discard.

Question 13 · Calls

Which situation can create a big exposed kong?

Choose the situation that creates an exposed four-of-a-kind call.

Question 14 · Calls

Two players want the same discard: one can Chow, one can Win. What happens?

Apply the priority order for competing claims.

Question 15 · Scoring

What does the 3-fan minimum mean?

Choose the rule that connects hand value to declaring a win.

Question 16 · Scoring

Which pattern is Dragon Pung?

Choose the tile pattern that matches this scoring name.

Question 17 · Scoring

Who pays when you win on another player’s discard?

Choose the payment rule for a win caused by another player’s tile.

Question 18 · Scoring

Who pays when you self-draw?

Choose the payment rule when your own draw completes the hand.

Question 19 · Rounds

What is a drawn hand?

Choose the table state that ends a hand without a winner.

Question 20 · Rounds

Which action is a beginner foul?

Choose the action that disrupts legal table order.

Result

Submit when ready

Answer every question, then submit for your final readiness result.