Rounds, Draws, and Table Rules
Review hand endings, draws, dealer movement, wind cycles, dead hands, and etiquette.
From one hand to a full table
Section 7 wraps the course around real play: what happens after a hand ends, how drawn hands and dealer movement work, how rounds are structured, and how to avoid common table errors.
There are defined steps after a hand.
A win or draw is followed by verification, settlement, dealer movement, and setup for the next hand.
Draws move the table forward.
In this ruleset, a drawn hand happens when the live wall runs out with no winner, and dealer does not continue.
Dealer movement gives structure.
When the deal passes, previous South becomes the next East.
Rounds are bigger than hands.
Dealer cycles and round winds organize a full game session.
Dead hands are preventable.
Most beginner fouls come from tile-count errors, wrong timing, or invalid calls.
Etiquette protects clarity.
Clear calls, neat discards, and waiting for verification keep everyone aligned.
Can you keep the table moving cleanly?
If you can settle a hand, follow dealer movement, avoid dead-hand errors, and behave clearly at the table, you are ready for the checkpoint.