Rolling Dice and Opening the Wall

See how the break point is chosen.

Concept

Dice choose the wall and the break point.

After the four walls are built, East rolls two dice and adds the total. That same total does two jobs: it chooses which player’s wall is broken, and it chooses the exact break point in that wall.

Count players in counter-clockwise order starting from East as the first seat: East, South, West, North, East, South, West, etc. Keep going until you reach the number shown on the dice. This seat which you landed on is the wall which will be broken at.

Once the wall is selected, count that number of stacks from the selected player’s right end of their wall. Count stacks, not individual tiles. Break immediately after the counted stack, then dealing begins from the break.

Visual example
Example roll1 + 4 = 5

Count players from East in turn order: East, South, West, North. The 5 lands back on East.

2, 6, 10South
3, 7, 11West
4, 8, 12North
5, 9East

From East’s right-hand end, count 5 stacks and break after the 5th stack.

Rule in plain English

Count walls, then stacks.

Use the dice total to count players from East, then count that many stacks from the selected wall’s right-hand end and break after the counted stack.

Interactive check

Use the roll 1 + 4 = 5.

East rolls 1 + 4 = 5. Which wall is broken?

Once East’s wall is selected, where do you start counting stacks?

With a dice total of 5, where is the break made?

Not complete
Takeaway

The dice total chooses both the wall and the break point.

For a roll of 5, break East’s wall after counting 5 stacks from East’s right-hand end.