Tiles, Melds, and Winning Hands

Review tiles, groups, and winning shapes before the checkpoint.

Remember

Tiles split into suits and honors.

Suited tiles have suit and number. Honor tiles are winds and dragons.

Remember

Groups (melds) are the building blocks.

Eyes (pairs), Chows (sequences), Pungs (triplets), and Kongs (quads) are the shapes you look for first.

Remember

Called tiles become public.

Open melds sit on the table where everyone can see them.

Remember

Shape comes before scoring.

A hand must be legally shaped before scoring matters.

Section 2 shape

Read tiles, classify groups, then check the hand.

That sequence takes you from raw tiles to a possible winning hand.