Tiles, Melds, and Winning Hands
Review tiles, groups, and winning shapes before the checkpoint.
Remember
Tiles split into suits and honors.
Suited tiles have suit and number. Honor tiles are winds and dragons.
Remember
Groups (melds) are the building blocks.
Eyes (pairs), Chows (sequences), Pungs (triplets), and Kongs (quads) are the shapes you look for first.
Remember
Called tiles become public.
Open melds sit on the table where everyone can see them.
Remember
Shape comes before scoring.
A hand must be legally shaped before scoring matters.
Section 2 shape
Read tiles, classify groups, then check the hand.
That sequence takes you from raw tiles to a possible winning hand.