Turn Flow and Discarding

Review draw, arrange, discard, call windows, interruptions, and hand endings.

Remember

East starts the play phase.

After the deal, East makes the first discard. Normal order continues if no one calls.

Remember

A turn has four stages.

Draw, arrange, discard, then pause for the call window.

Remember

Do not draw early.

Wait until the previous discard is clearly released and the call window has passed.

Remember

Discards must be clear.

Place one tile face up in the river where everyone can see it.

Remember

Calls interrupt order.

A caller exposes the set, then discards. Play continues from the caller.

Remember

Hands end by win or draw.

Someone wins, or the live wall runs out with no winner.

Turn rhythm

Draw, arrange, discard, pause.

Keep that rhythm and the table stays readable.