Turn Order Around the Table

Follow normal order and call interruptions.

Concept

Calls interrupt turn order.

Normally, play moves around the table in order. Calls interrupt that order.

If South discards and North calls, North exposes the set and then discards. North discards because the tiles in North’s exposed melds and concealed hand should tally to 13 until North has a winning hand.

Visual example
EastWaiting
SouthDiscarded
WestWaiting
NorthCalled
Call interrupts order
South discards
North calls
North discards

After exposing the meld, North discards so North’s concealed hand plus exposed melds tallies to 13 tiles until a winning hand.

Rule in plain English

Caller discards next.

South discards, North calls, North exposes the meld, then North discards.

Interactive check

South discards. North calls. Who discards next?

Not complete
Takeaway

Calls interrupt turn order and move play to the caller.

The caller exposes the set, then discards to return to the normal tile count.