Calls: Chow, Pung, Kong, and Win
Teach legal calls, call priority, and how exposed melds change the hand.
05
14lessons
By the end, you'll be able to...
- Know when Chow, Pung, Kong, and Win are legal
- Understand call priority
- Place open melds clearly
Lessons
Work through this section in order.
5.1What Is a Call?Understand claiming another player's discard.→5.2ChowLearn when a sequence call is legal.→5.3PungLearn when a triplet call is legal.→5.4Concealed KongLearn how four hidden matching tiles become a kong.→5.5Added KongExtend an exposed pung into a kong.→5.6Big Exposed KongClaim a discard to complete four of a kind.→5.7Supplement Tile After a KongUnderstand the replacement draw after declaring kong.→5.8Self-Draw WinWin by drawing your own final tile.→5.9Win on DiscardWin by claiming another player's discard.→5.10Robbing a KongUnderstand the special win against an added kong.→5.11Call PriorityResolve multiple claims on the same discard.→5.12How Calls Change Turn FlowSee how play resumes after a call.→5.13Open Meld PlacementDisplay exposed sets so the source is clear.→5.14Beginner Call DecisionsPractice deciding whether a call helps.→RSection RecapReview the key ideas before the quiz.→QSection QuizTest your understanding before moving to the next section.→